It sounds like I missed a blinder, but I didn’t even hear about it until it was on. Roll on the publication of any proceedings or papers. In the meantime, here’s a quote from @gamingarcheo Tara Copplestone’s blog, which just hints at the myriad reasons I wish I was there:
Dr. Tobias Winnerling – who artfully compared and contrasted the differential treatment and reception of historic remediation through Lego and Video-game. A key theme within this panel was the concept of ‘normalization’ – that the greater the agency or self-determination there was in constructing aesthetic and narrative, the easier it was to normalize the symbolic system for wide-spread consumption – hence why Lego, perhaps, was seen as more socially acceptable for engaging with the past than its video-game counterparts. This observation was used as a basis for arguing that perhaps with more sandbox style video-games the media form, in the future, will become increasingly normalized and accepted as a way for exploring the past.