The Narrative Structure of Skyrim

Fresh from my excitement after mapping the narrative structure of Red Dead Redemption in Prezi, was inspired to do the same with Skyrim. Half a day into that I realised I was mad, and modified my ambitions. So this presentation ignores the Radiant quests and deals just with the “scripted” ones. Any gamers out there will note that it doesn’t include any of the downloadable content either.

It’s interesting to note how linear all the stories are, while being allowed to wander around the virtual space means the player can leave one narrative and start another very easily, creating an illusion of branching narratives. Though I guess it isn’t an illusion, it is rather your character’s unique narrative.

I’m going to try and embed it here:


But you play prefer to use this link.

Thanks to the fans behind the Unofficial Elder Scrolls Pages, which I used for fact checking

2 thoughts on “The Narrative Structure of Skyrim

  1. Nice. However, there is yet another notable difference to that “spaghetti of concurrent linear plots”. Proceeding with “The Fallen” depends on the state of civil war plotline (if you’re locked too deep in it, you have to finish it first). Also, on a smaller scale, the other way round: proceeding with the civil war “Message to Whiterun” depends on “Dragon Rising” (by the way of jarl of Whiterun sending you on appropriate quests).

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