Fresh from my excitement after mapping the narrative structure of Red Dead Redemption in Prezi, was inspired to do the same with Skyrim. Half a day into that I realised I was mad, and modified my ambitions. So this presentation ignores the Radiant quests and deals just with the “scripted” ones. Any gamers out there will note that it doesn’t include any of the downloadable content either.
It’s interesting to note how linear all the stories are, while being allowed to wander around the virtual space means the player can leave one narrative and start another very easily, creating an illusion of branching narratives. Though I guess it isn’t an illusion, it is rather your character’s unique narrative.
I’m going to try and embed it here:
But you play prefer to use this link.
Thanks to the fans behind the Unofficial Elder Scrolls Pages, which I used for fact checking